Themes
55 looks for the home page. Pick one from the Themes menu on any page and it's remembered next time.
- 1. Night Shift BBSDark. Amber phosphor terminal, scanlines, BBS menu, games as a file listing.
- 2. Liner NotesLight. Seattle record-sleeve zine: huge masthead, red stamp, games as a tracklist.
- 3. Box ScoreLight. Baseball scorecard paper, a glowing scoreboard, games as a starting lineup.
- 4. Garage GymDark. Concrete, hazard stripes, weight plates, games as steel lockers.
- 5. Desktop '98Retro OS desktop: icons, windows, taskbar with a live clock.
- 6. Transit MapLight. Subway wayfinding: an animated line map, colored line bullets, games as stations.
- 7. Arcade CabinetDark. Chasing marquee lights, big arcade buttons for navigation, communities as a hi-score table.
- 8. Field GuideLight. Botanical field guide: a fern that draws itself, numbered plates, communities as specimen labels.
- 9. BlueprintBlue. Drafting sheet with grid, dimension lines, a title block and a bill of materials.
- 10. BrutalistWhite, black and orange. Hard 4px borders, giant type, a scrolling quote ticker.
- 11. Card CatalogWood drawer with brass labels; every section is a lined library index card.
- 12. MixtapeDark. A cassette with spinning reels, J-card sleeves, handwritten track titles.
- 13. BroadsheetLight. Blackletter newspaper front page: StattoBotto as the lead story, games in Arts & Leisure.
- 14. Chat LogDark. The page is a chat channel: messages, link embeds, reactions and a typing indicator.
- 15. Ticket StubsVelvet theater: a bulb marquee, games as perforated tickets, communities as backstage passes.
- 16. RisographLight. Two-ink pink and blue print with grain, halftone and slightly off-register type.
- 17. FlannelPlaid flannel background, stitched dark patches, distressed type. 90s Seattle.
- 18. Swiss PosterLight. Strict 12-column grid, giant red disc, numbered sections, black and red.
- 19. Patch BayDark. Modular synth rack: knobs, jacks for navigation, patch cables, blinking LEDs.
- 20. CorkboardCork board with pinned polaroids, sticky notes, red yarn and handwriting.
- 21. Pocket ConsoleA handheld game console: four-shade green screen, d-pad, A/B buttons.
- 22. Trail MapLight. Topographic contours, a trailhead sign as the menu, games as trail legs.
- 23. Flight ChecklistTypewritten mission checklist: binder holes, tabs, an Approved stamp, ticking boxes.
- 24. TarotNight sky and gold: a spinning sun, games dealt as a spread of cards.
- 25. Comic BookHalftone dots, panels, speech bubbles and a KA-POW.
- 26. DinerLight. 50s diner: checkerboard floor, mint and cherry, chrome trim, menu-board prices.
- 27. BauhausCream with primary red, yellow and blue: circles, triangles and squares on a strict grid.
- 28. Art DecoDark. Black lacquer and gold: sunburst fans, stepped frames, 1920s display type.
- 29. Doppler RadarDark navy weather radar: a sweeping beam, storm-color bands, forecast-style sections.
- 30. ReceiptA long thermal-paper receipt on a gray counter: itemized sections, dashed rules, a barcode.
- 31. WashiLight. Japanese paper texture, sumi ink, a red seal stamp and vertical section labels.
- 32. Y2K ChromeSilver chrome, aqua gel buttons, bubbly glass panels and a lens-flare sky.
- 33. PostageLight airmail: perforated stamps for games, postmarks, red-and-blue envelope stripes.
- 34. Neon SignDark brick wall with flickering pink and cyan neon tubes.
- 35. DarkroomRed safelight darkroom: film-strip edges, contact-sheet games, grease-pencil marks.
- 36. ChalkboardDark green slate, chalk handwriting, smudges and a wooden tray.
- 37. Deep SeaDark. Ocean gradient from surface to abyss, rising bubbles, bioluminescent accents.
- 38. Late Night EditorialDark magazine: high-contrast serif, thin rules, numbered features, generous type.
- 39. PapercraftLight. Layered cut paper in soft pastels with deep drop shadows and torn edges.
- 40. SpreadsheetThe page as a spreadsheet: formula bar, column letters, row numbers and gridlines.
- 41. Roadside MotelSunset orange and teal, a starburst Googie sign, vacancy lights.
- 42. Periodic TableLight. Every item is an element tile with a symbol, number and category color.
- 43. Ransom NoteLight. Cut-out magazine letters in clashing fonts, tape strips and torn paper.
- 44. Illuminated ManuscriptParchment, gold leaf, red and blue initials, vine borders and marginal notes.
- 45. Recipe CardLight. Gingham tablecloth with recipe cards: ingredients, method and serving notes.
- 46. Digital RainMatrix-style. Full-screen falling green code behind dark glass panels, a glitching headline.
- 47. Red PillMatrix-style. A two-pill choice in the hero (red for StattoBotto, blue for games) over faint code rain.
- 48. Wake UpMatrix-style. A green terminal that types the intro line by line, then knocks. Code rain inside the hero only.
- 49. ConstructMatrix-style, light. An endless white loading-program room with green code accents and racks of items.
- 50. Operator ScreensMatrix-style. A bank of green CRT monitors: every section is its own glowing screen, with a ringing exit phone.
- 51. ANSI Board90s BBS. DOS blue and black, ANSI colors, double-line box borders, hotkey menu and a who's-online list.
- 52. C64 BBS90s BBS. Commodore-style light blue on dark blue, a thick border, blocky type and a READY. prompt.
- 53. Dial-Up90s BBS. The page dials in first (ATDT, handshake, CONNECT 14400), with modem status lights in the header.
- 54. Twin Panels90s DOS file manager look: two blue panels with cyan borders, a highlighted row and an F-key bar.
- 55. Message Reader90s BBS. An offline mail reader: From/To/Subj headers, quoted replies and taglines.